Neverwinter Nights Collector's Edition | 
| From: Atari Category: Video Games
Buy New: $145.00
New (2) Used (2) from $125.00
Avg. Customer Rating: 18 reviews Sales Rank: 21483
Format: Cd-rom Platforms: Windows 98, Windows 2000, Windows Me, Windows Xp ESRB: Teen Media: CD-ROM Edition: Collector's Age: 12 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 0.8 Dimensions (in): 13 x 10 x 3
UPC: 742725245891 EAN: 0742725245891 ASIN: B00007JQTB
Release Date: November 26, 2002 Availability: Usually ships in 1-2 business days
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| Editorial Reviews:
Amazon.com Review INeverwinter Nights/I isn't simply another computer game. It's a Dungeons Dragons computer game, as well as all the tools you'll need to create your own Dungeons Dragons adventures. INeverwinter Nights/I is an achievement. It accomplishes what computer role-playing games set out to do when Wizardry debuted in the late '70s: re-create the social, hands-on experience of tabletop gaming.p INeverwinter Nights/I uses the Dungeons Dragons 3rd Edition rules in (nearly) all their complex glory. It's the first game to attempt to fully support DD 3E's customizable features, and more significantly, it's the first game designed to re-create the experience of playing tabletop DD. You can play BioWare's extensive campaign alone or online with your friends, or you can use the included Aurora toolset to build your own adventure module and run it for your buddies with all the control you'd have if you were running a tabletop game. The powerful Dungeon Master client lets you put words in nonplayer characters' mouths, control monsters, alter the game world, and customize your adventure on the fly. If playing is your thing, you can join other people's games and play through encounters with other gamers around the world.p Everything works as it should and the game is beautiful to behold. BioWare has used a limited 3-D engine to allow you to spin your viewpoint around your character and zoom in on the action. During combat, Mages unleash spectacular spells, Priests raise their symbols to drive undead hordes back, and Rogues tinker with locked chests, while Fighters dodge, parry, and strike ferociously at any attacking beasts. The sound is topnotch, with BioWare's typically high-quality voice acting and music from composer Jeremy Soule.p But all isn't perfect.p The game makes a great effort of implementing the full DD 3rd Edition rules, but doesn't quite succeed. In INWN/I, Paladins lose their Detect Evil and Mount abilities. Druids can shape change into animals, but can't change back to human form at will. Darkvision has no noticeable in-game effect. Troublesome issues for hard-core DD fans, but it's understandable that some changes would have to be made in order to shoehorn a freeform tabletop RPG into a computer program.p Other issues are not so easy to understand: the camera controls are simple and will not allow the user to lower to decrease the camera angle--you'll never get anything approaching a character's-eye view of the world. Moving to a new section within a building or going from an indoor to an outdoor area takes you out of the game and presents you with a (mercifully short) "Loading" screen. There is an artificial limitation on how many henchmen you can hire in the single-player game: you're limited to one hireling, and IBaldur's Gate/I fans will miss the squabbling party from earlier games. More significant are the problems that arise from trying to re-create a social experience like DD in a computer game. Multiplayer games with strangers are confusing and not as fun as they sound and, like the tabletop game, they're really only as fun as the players and especially the DM you're playing with. Multiplayer INWN/I is only worthwhile if you have a dedicated group and a DM that knows what he or she is doing. The last drawback is the documentation. The manual is large and detailed but it omits key help in module creation; you have to buy a separate strategy guide if you want that information.p But though slightly flawed, INWN/I has indisputably won the holy grail of RPG gaming: getting the Dungeons Dragons experience into a personal computer. The included campaign is fascinating and the tools are powerful enough to ensure a steady stream of module content from devoted fans. Make no mistake, INeverwinter Nights/I is an achievement and will likely change the way CRPGs are played from now on. It's a game no RPG fan, no DD fan, should miss. I--Bob Andrews/I p BPros:/B ul liAlmost perfect implementation of DD 3E rules liDeep single-player game liIntriguing multiplayer game liPowerful module creation tools /ul BCons:/B ul liNot quite perfect implementation of DD 3E rules li"Loading" screens liInflexible 3-D camera liOnly one henchman liMultiplayer is dependant on quality players and DM /ul
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| Customer Reviews: Read 13 more reviews...
This Game Rocks! November 29, 2006 I started playing this when I was seven. I've loved it ever since. See, The graphics are really cool, but could use some getting used to. First you start in a training place after you make a character. The character can be a wizard, sorceress, druid, fighter, ect. It is alot of fun because you can pick from already made characters or you can make your own. Then you have to complete your training and then talk to Aribeth where mages attack you. Then you gotta get to the Waterdavien creatchers, but they escape. Basically its alot of fun. You have to get them. Thats all I got up to. Once outside, there are four places you can go to to fight. I say you should first go to the Beggars Nest specially if you have the power to turn the dead. If you can, it will be so easy to kill all the zombies. You can even make up your own game. And your own conversations, you can even make up people to fight in the game and place them anywhere you want. The bad part is that when you can do majic and you find a scroll that can summon a dire boar, when you go to sleep to regenerate, the boar disappears and you have to sommon it again, so if you are planning to summon something like that, either become a scorceress and when you're making the character, all you have to do is put that under your 'spells' or you can become a wizard and learn that by putting the scroll in your spellbook. Basically, I reccomend this for all people who like RP games and Fighting. If you've played Diablo, or Diablo 2, this game is somewhat like that only better.
improved perfection March 15, 2004 2 out of 4 found this review helpful
The world of RPG has always been a rocky one. It is like a group of statisticians looking for the grail. Still, it is one of the purest game forms. not bend on impossibility, but on imagination. A world that was formed by hundreds of books telling tales of mystical times, of magical challenges and the principles of the war artisans.brA game like that partially existed and was called Baldurs Gate. These designers took a long look and improved an a great concept. the result is Neverwinter Nights. It starts with the challenge of finding 4 creatures that form the cure for a plague. When at last you find the 4, and when you make the cure, then you will learn that it is only the introduction to something far more. walking around this world. fighting the creatures of evil, searching the places of darkness is so compelling, you can be at this for many many months. And to top this all off, there is a toolkit that will allow you to design your own challenges. For you or for your friends.brIf you are new to the RPG world, then this game is a great place to start. If you are a RPG fan, then you cannot afford, not owning this game.
Excellent RPG July 3, 2003 2 out of 4 found this review helpful
What an excellent RPG. It was well worth the price. Sure it doesn't conform 100% to DD 3E rules, but heck, it's tons more fun that way. I've started playing RPGs since Final Fantasy I for the NES (another excellent series), and I would have to say this is all around one of my favorite RPGs of all time.
Realistic review from avid DD GM and computer gamer June 16, 2003 8 out of 8 found this review helpful
I have played and GMed DD games for about 10 years now and have been a computer gamer since I was a kid. I have also completed the game all of the way through twice with different character classes.pOf all the DD computer games I have played, this one has far been the best. For those who are not used to rotating camera angles, this game can take some getting used to. Try the different camera options in the settings panel if you are not comfortable with it in a day.pThe games overall graphics are great. The character models are not a strong as they could be but, they get the job done. Storyline is interesting and fun for 1 player. For multi-player it is better is you are playing either with someone you know or someone you meet that is interesting. I found that playing in or near the same room where you can have running commentary the best.pFor those from the tabletop game, this has the closest implementation on 3rd edition rules that I have seen. There have been some modifications to make it fit better in the video game environment but these have been for the better from what I have experienced.pOverall, this has been a great game and I recommend it to anyone that loves computer RPG's - even if your not really a fan of DD (or have no idea what I'm talking about when I say DD).pFor the special edition, if you like art and extra features, this kit is for you. If all you want is the game, save your money and get the standard because this has nothing extra for you.pI hope you found this useful.
Great Package, Great Game April 7, 2003 7 out of 16 found this review helpful
First off, for the game 4 stars(I'll explain in a bit). For the Collector's Edition you get the VIP treatment as with some game boxes in the 80's. You get a very nice Jersey(Tee-shirt with long-sleeves)that has not just some... decale, but writing on the sleeve, chest, and back. You get a huge cloth poster of a Warrior woman wielding dual swords(very nice) a mouse pad map(exact duplicate from the paper map in the regular ED)that you can look at as you wheel your mouse in for attack. You get an art book with a nice picture of Lady Aribeth de Tylmarande (also beautifully done on the DVD case of your game disks.) And you get a nice box with the warrior/ranger to put it all in.brNow for the game:brAlthough this is a very fun and addictive game, it is weak in some areas, namely the lone wolf character along with his hired help. No party. You cannot control the leveling attribute/feat placement of your significant other either. Another thing is the level 20 cap. I don't mind so much except that the expansion pack isn't going to expand on that either(so I've heard).br Other than these two pretty major flaws, it's a dang good hack-n-slash with RPG elements. The nice thing about 3rd Edition is that you can multi-class(even a paladin) and have a Paladin/fighter that can dish out Specialzing(if you know what I mean) damage with his... Sword. 2nd Ed you couldn't. Furthermore, Paladins were useless in 2nd because the fighter/cleric(a class that should've been forbidden in those rules) was always better and not very balanced. Like I said in IWD2, if you don't like it, that is your opinion and nothing more. Fighters have more feats and Paladins(of Helm) loose part of thier paladin powers because they have to wait until level 5(when weapon specializing) to become a Paladin again. In this game multi-classing is free game for paladins, but I like it that way(and so do a lot of Wizard/Paladins).brI once had the original edition of NWN but returned it promptly... Amazon is the first place I saw it...
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